The main difference between tiers is how complex they are and what software they need. Tier 1 keeps things more stylized-like and straightforward, while Tier 2 goes for the realistic look with fancy effects from tools like Embergen and Houdini.
Tier 1 is perfect for beginners - it's all about keeping things simple and easy to follow
Tier 2 focuses on creating those cool, realistic effects
If you're just starting out with VFX, Tier 1 is your best bet
Already comfortable with Embergen and Houdini? Then Tier 2 is for you - it'll help you level up your realistic VFX skills
Our tutorials are super beginner-friendly! Just follow along and you'll be creating awesome designs in no time. No headaches, promise! 😊
Start from Zero
Every video starts fresh - we build everything together from scratch, from cool textures in Substance Designer to awesome 3D stuff in Houdini.
Join Our Discord
Get access to our cosy Discord community. It's members-only, so you'll find friendly faces ready to help out!
Master Houdini & Substance Designer
Jump into Houdini and Substance Designer with our free YouTube tutorials, plus get some exclusive content in different membership tiers.
Tons of Content
Been making tutorials since 2022 (started on Patreon), and the library just keeps getting bigger!
Variety of Effects
We cover all sorts of cool stuff - from fireballs and magic spells to sword slashes, plus smoke effects, impacts, and lots more!
learn vfx for games
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realtime vfx
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learn vfx for games
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realtime vfx
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realtime vfx
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learn vfx for games
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realtime vfx
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learn vfx for games
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About Me
My name is Pawel, and I'm a VFX artist working in games. I believe I've collected enough knowledge about game development throughout my career to guide and help others, especially people who would like to learn more about VFX in games and have fun with the shaders and materials.
Here, you will learn a bit more about how to construct shaders in both Unity and Unreal Engine, my thought process when creating shaders and special effects.